Fast Food Simulator is still in Early Access, so we’re just talking about the game instead of scoring. In this simulator, you run – surprise of surprises – a fast food place. While there is a multiplayer function, I played solo.
Fast Food Simulator: The game where you can force customers to be patient
You’re solely responsible for getting the store open, food prepped, and serving customers all while correctly making orders, taking them to tables, and cleaning up after them. It’s a lot to juggle and this is without opening up extra condiments, drinks, fried foods, or the drive thru.
There are several levels of difficulty, but I played on easy because you know I’m here for a good time, not a chaotic one. In Easy, customers won’t lose patience. This doesn’t mean they won’t stiff the bill if you make the order wrong, however. So, you still have to pay attention.
If you play with a friend, it’s probably a lot easier to just divide and conquer, but you can thrive on your own. And, if you want to play multiplayer, but don’t have friends with the game, you can join a public lobby and play with strangers. I didn’t do that because of stranger danger, but it’s certainly an option!
So, since many of you are likely going to play single-player due to various reasons, let’s talk about the reality of that. If you’re looking for a game that is going to let you veg out and just take things at your own pace, then you’re going to want to try this out and play it on easy.
Your days are generally going to last 8 minutes. You can adjust this when you first login since it’ll prompt it, but I find 8 minutes to be a good medium. Your first order of business is going to be ordering the food you need for the day from the computer, offloading the delivery truck, and putting everything where it goes.
I, too, would also like to work for only 8 minutes a day…
If you’re early in the game, you’re looking at managing burgers, buns, and wrapping papers. But, later down the road, once you’ve earned more levels and have more items open, you may be managing several different types of patties, fried foods, condiments, toppings, soda cups, etc.
Let me segue a small reminder to always put perishables, even condiments, in the fridge or freezer. Ketchup comes in giant cans that you don’t really think about expiring, but it will if left unattended.
Once you’re stocked, you may want to jump right into opening the restaurant. Personally, I like making up 12 burgers so that they’re ready to go when I hit the open sign. It’s certainly not required to do this, but I don’t like feeling chained to the grill.
This is an extremely helpful tactic to employ before you open up employees because once you flip that sign, you’re taking orders, making them, and then taking them out to the right tables. Also, you’re responsible for cleaning up when they’re done. If you don’t have anything pre-made, you’re likely going to feel overwhelmed.
Once you do hit level 5, you’ll be able to hire a server and a busboy. To be honest, I’m not sure they’re necessary early on. The server will come to the counter once you’ve marked it as ready and take it while the busboy cleans things up for you. But, at the expense of $60 a day, it’s a little steep in the beginning.
At this moment, that’s the game. You’ll eventually unlock more items to adjust burgers like ketchup and lettuce or new types of food like fries and ice cream. Later, you’ll open up the drive-thru, but this early in, it’s kind of a rinse and repeat of just serving customers and trying to earn levels.
LEVEL UP! +1 to task list
I know the dev team is working on opening up some more options, but everything is more grunt work. So, it’ll be even more to juggle in the future.
The only other thing that I want to mention that I found curious, but have no answer for is the “watcher” program on the computer. That’s where you stock up items for the day and hire staff, but there’s one other program that when you open it just says it has no application yet. It gives creepy vibes and I’m sure if it’s implemented will result in you being monitored in some way.
All in all, Fast Food Simulator is a good way to kill time, and on easy with the 8-minute days, you can expect to rack up a level per day. This means that things open up slowly, but consistently. If you’re looking for something more fast-paced, you have a bunch of harder levels to dive into.
While there’s nothing extremely revolutionary about this simulator game, it’s pretty solid for the genre. If you want to give it a try, you can grab Fast Food Simulator for $14.99 on Steam. Otherwise, you can check out our latest review of a cute, but chaotic bullet heaven, Gacha Fever.
[…] Fast Food Simulator is a good way to kill time, and on easy with the 8-minute days, you can expect to rack up a level per day. This means that things open up slowly, but consistently. If you’re looking for something more fast-paced, you have a bunch of harder levels to dive into. […]