Quick Verdict: Mythwrecked: Ambrosia Island is a game designed for me and players like me. I had to dig deep to find anything to complain about and trust me, the qualm is tiny. If you are a side quest gamer, then you’re going to want to grab this game. It’s rife with fetch quests and tasks to complete. |
Game: | Mythwrecked: Ambrosia Island |
Developer(s): | Polygon Treehouse |
Publisher: | Whitethorn Games |
Review Score: | 10 |
Cozy Score: | 10 |
Price: | $24.99 |
Pros: | With a diverse representation of the Gods, they all felt unique and personable. As a quest lover, I find this game to be pure heaven. It’s clear that every effort was made by the team to aid the player in not getting confused or lost. |
Cons: | The voice acting isn’t really words, but rather sounds and they’re overdone. However, you can turn them off, so this is just a nitpicky qualm that has no bearing on the score. |
Platforms: | PC, Xbox, PlayStation, and Nintendo Switch. |
Genres: | Adventure, Exploration |
Mythwrecked: Ambrosia Island leads you on a path of discovery when you’re shipwrecked on a mysterious island. You’ll meet Greek Gods, help them with tasks, and find missing mementos for them. While you search, you’ll uncover more about what happened and why this family of Gods became closed off and paranoid.
When I tell you that I’ve been waiting for Mythwrecked: Ambrosia Island for a long time, I mean it. It’s been on my radar for about a year and I have been (im)patiently waiting for it to be released. Now that it has, it was so worth the wait.
I’m a big lover of exploration and fetch quest-type games. So, Mythwrecked: Ambrosia Island feels like a game designed specifically for me. I get so much serotonin with each completed task. I may or may not have put off other work just to keep playing…
Mythwrecked: Ambrosia Island is one that will have you coming back for more
In Mythwrecked: Ambrosia Island, you play as Alex, a woman who has become shipwrecked on a mysterious island. It’s clear that this place is different right from the start and it’s not just the Grecian design of the buildings. The sentient statue you meet at the start sets the tone of myth and magic that exists here.
You’ll find that a lot of the island is blocked off to you and there’s only one person you can talk to at the start. Hermes is a deeply untrusting man who appears to suffer from memory loss. He doesn’t remember who he used to be and refers to the other residents of the island as untrustworthy “others”.
It’s only by helping him with his task of feeding the birds and finding objects from his past hidden on the island that he starts to remember who he is.
You’ll find that this is a common theme with all of the residents to a degree. They’ve all sequestered themselves to their own little portions of the island, blocked off by seals that can only be obtained from other Gods.
In Mythwrecked: Ambrosia Island, you’ll meet Hermes, Hera and Zeus, Poseidon, Ares, Athena, Aphrodite, Hephaestus, and Hades. Each god – save for Hera and Zeus since they present as a couple – has their own set of tasks to complete and mementos that they want you to find.
There’s always something to do and the Gods open up fairly quickly, so even when you exhaust something with one God, there’s always something to be done for another.
Upon meeting them, the Gods are untrusting. They’ll ask you to do a few tasks in the beginning like feeding the birds, reigniting the lights, or filling up the empty fountains with water. The items they give you to achieve these tasks only have so much power, however, and you’ll have to become better friends with them to refill them.
Sorry, can’t talk, I’m busy becoming besties with Gods.
Each god has three levels of friendship and each level is the same. You finish tasks and find the required amount of mementos to up your level of friendship. By doing this, they’ll remember more about who they are and offer up information about what little they remember.
They’re sure that this was something that was done to them, but by who? The Gods have some ideas, but can they trust their fallible memories? Was it one of their own or someone else entirely?
Completing levels of friendship, especially the first one, will generally award you with a seal. These seals can be used to open up areas that usually lead to another God in need.
Mythwrecked: Ambrosia Island is a story of kindness and discovery. Alex represents what’s possible if just one person cares enough about others to try.
Personally, I can’t get enough of Mythwrecked: Ambrosia Island. I love nothing more than a good fetch quest and having something on my map begging to be completed hits all the right synapses in my brain to make it light up like a Christmas tree.
Even with all the different tasks and tiers of friendship to juggle, I never felt lost or overwhelmed. This is a game where you’re constantly running around the island, but the use of portals will help you get around.
You’ll notice as you explore that round, yellow fruit is growing in great abundance around the island. By collecting it, you’ll be able to trade for unique items from the Gods after you’ve reached the first level of friendship with them.
Hermes will give you keys to open doors that lead to portals, but Hephaestus will give you furniture to decorate the lighthouse you’ve taken shelter in. Whether it’s useful items or more lore, you’ll want to acquire all of the items they have to offer.
I’ll take one of everything, thanks.
And, if you’re worried about finding hidden items, you shouldn’t. You have an item called an “Ambrosidex”. Each God will give you a “radar” signal that makes the map in your Ambrosidex light up to show you the general area to look in. Once you get close, your Ambrosidex will beep in “hot” or “cold” fashion to lead you to the item.
Speaking of the map, each task that any given God gives you will be represented on the map. For Hermes, the birds he wants you to feed will have a bird icon where you can find them, likewise for Athena who wants you to read the pillars dotted around and so on.
The team designing Mythwrecked: Ambrosia Island thought of every little detail to ensure that you don’t get lost or confused about what you need to do next. Every time you complete a task, it will no longer light up. So, you’re free to just follow the map with the confidence that you’re not missing anything.
Visually speaking, the game is gorgeous. It has a wide range of representation that I appreciate and the art style is “chef’s kiss”. My only qualm is the voice acting. Occasionally, you’ll get words, but mostly it’s just hems and haws of sounds. Usually, this is fine, but for some reason these sounds are overused.
It’s as if each line was treated as if it needed some audio representation, but when there are three lines of dialogue and three consecutive sounds back to back, it’s just a bit much. Thankfully, you can turn off the voice audio, so it’s not really a problem.
If I can fix it in settings, it’s not dockable for a point and I’m not even sure it’d be worth a point anyway since it’s such a small detail in the grand scheme.
This header is an excuse to show you more pictures…
Overall, I’m absolutely in love with Mythwrecked: Ambrosia Island. It’s such a triumph of a game and I couldn’t be happier with it.
If you’re not the type of person who enjoys tasks and fetch quests, you’re probably not going to enjoy Mythwrecked: Ambrosia Island since that’s the entire game broken up by sections of dialogue.
I think you’ll be missing out, but your cozy is not for me to police.
If you want to give Mythwrecked: Ambrosia Island a shot – and I think you should – you’ll be able to grab it for $24.99 on December 5th when it releases. You’ll be able to play it on PC, Nintendo Switch, PlayStation, and Xbox.
If this isn’t your cup of tea, you can check out the last review we did: Critter Cafe.
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